Class RPG connects learning, practice, and assessment into one unified progression system.
Practice builds understanding → Assessments confirm mastery → Rewards increase engagement.
Key Idea: Grades are based only on mastery (standards), not game rewards.
This is where students learn and train skills.
  • Classwork
  • Homework
  • In-class RPG encounters
Produces SP (Subject Points), XP, and optional GP/items.
Purpose: Build mastery through repetition and engagement.
Quizzes and tests are completed on paper or Canvas outside Class RPG.
These are used to validate real understanding of standards.
Results are interpreted by Class RPG to update mastery levels.
  1. Practice builds SP evidence
  2. SP updates T4 skills
  3. Quizzes/tests validate understanding
  4. T3 mastery is confirmed or adjusted
Practice = learning
Assessment = proof
RPG system = engagement layer
Rewards are based on engagement and performance.
  • XP: effort and participation
  • GP: in-game currency
  • Items: rare materials or achievements
Higher assessment performance → higher reward multipliers.
Important: Rewards do NOT affect grades.